Case Study

SJCare
Connect

This project was developed to improve the daily living experience for residents at St. Joseph's Lifecare Centre, a long-term care facility. The goal was to address challenges related to facility navigation, engagement in programs, and inclusivity, especially for residents with cognitive impairments.

Role UX Researcher & UI Designer
Timeline 4 Months
Tools Figma · FigJam · Smartsheet
Type UI Design · UX Solution · Accessibility
Overview

Project Goals

This project involves extensive user research, including interviews and observations with residents to deeply understand their needs. The solution aims to enhance resident autonomy, community engagement, and overall well-being.

Project Goals
• Identify problems
• Identify possible solutions
• Create solutions
• Prototyping
• User Testing
Phase 01

Discover & Empathize

We began by meeting with St. Joseph's administration to align on business goals, followed immediately by on-site immersion. We didn't want to assume the problems — we wanted to see them.

Goals
• Meet with clients for an introduction
• Meet with residents for feedback
• Compile potential issues
Events that occurred
• Visited St. Joseph's Lifecare Centre
• Interviewed residents
• Analyzed problems
• Noted down resources
Key issues identified
• Corridor was too small
• Food menu caused jams
• Activities unavailable during lockdowns
Phase 02

Define

After gathering hundreds of data points, we moved to FigJam to conduct an Affinity Mapping session — sorting the chaotic raw feedback into structured patterns. We also synthesized four distinct user personas to represent the resident population.

Affinity Mapping Results
Daily Activities & Engagement
"Residents feel restricted due to lack of diverse activity options."
"Activities not scheduled or communicated effectively leading to low participation."
"Some residents face accessibility barriers to participate in activities"
Community Engagement
"Residents express frustration with limited opportunities for social interaction"
"Communication channels between residents and staff regarding social events ineffective"
"Some residents feel excluded from community groups due to exclusive social circles"
Physical & Spiritual Health
"Residents face challenges accessing timely healthcare services"
"Wellness programs lack personalization to individual resident needs"
"Some residents experience lack of understanding to their spiritual needs"
Mobility & Accessibility
"Residents with mobility issues face challenges accessing certain areas."
"Outdoor area lacks proper maintenance making them inaccessible."
"Residents experience difficulties accessing transportation."
Problem Analysis

Answers from resident interviews were grouped into sub-categories. We narrowed our focus to 3 groups: Autonomy & Freedom, Community, and Well-Being.

Solution Strategy: Design opportunities were identified to enhance resident engagement and improve overall satisfaction within these focus areas. This solution space helped us form the solution of creating a hub and chatbot which improve their lives at St. Joseph's. The clients approved our solution.

Definition

User Personas

Based on the Affinity Mapping, we synthesized four distinct user personas to represent the resident population and guide design decisions.

01 — The Independent
Background

Vibrant resident who cherishes independence. Deeply appreciative of community but seeks spiritual connection.

Interests

Painting, Drawing, Guitar, Bible Study.

Goals

Short-term: Establish prayer group, join high-quality arts programs.

Long-term: Enhance community through spiritual practice.

Pain Points

Feels isolated during outbreaks. Desires more inclusivity in spiritual services.

Autonomy

Feels autonomous but limited by activity options. Wants "high quality" engagement.

Community & Well-being

Recovered from comatose state. Walks independently. Wants community more open to spirituality.

02 — The Leader
Background

Deeply involved in resident council. Finds joy in small things (TV, gardening). Appreciates freedom and friendly atmosphere.

Interests

Darts, gardening, watching TV.

Goals

Short-term: Continue leading effectively, ensuring voices are heard.

Long-term: Maintain health and contribute positively to community.

Pain Points

Content with life, but invests effort in maintaining friendly atmosphere for others.

Autonomy

Feels completely free to make own choices. Content with current level of activity.

Community & Well-being

Easy to make friends. Very involved in council. No specific health concerns. Very independent.

03 — The Builder
Background

Enjoys variety. Feels facility needs more workers. Active involvement in woodworking, darts, puzzles.

Interests

Darts, puzzles, woodworking, gardening, bowling.

Goals

Short-term: Increase staff availability, enhance program range.

Long-term: Foster a cohesive and encouraging community environment.

Pain Points

Staff shortages impact experience. Desires more engaging and diverse initiatives.

Autonomy

Takes part in broad range of programs. Wants staff support for building friendships.

Community & Well-being

Active member with close friends. Expresses need for additional nursing staff.

04 — The Mastermind
Background

Cherishes independence. Physical space organized around books. Passion for reading highlights independent nature.

Interests

Outdoor activities, reading, puzzles, movie nights.

Goals

Short-term: Establish a book club and participate actively.

Long-term: Maintain independence and continue exploring interests.

Pain Points

Transportation issues limit freedom. Seasonal depression in winter months.

Autonomy

High degree of independence (laundry, computer). Wants movement without scheduling hassles.

Community & Well-being

3 close friends. Desires intellectual life (book club). Manages health well despite seasonal depression.

Phase 03

Ideate & Wireframing

After all the analyzations, it was time to come up with a wireframe that translated the research insights into a simple, user-friendly interface. The low-fidelity prototype focused on displaying key functionalities.

The low-fidelity prototype focused on displaying key functionalities like accessing daily activities, checking the calendar, and providing quick assistance through a virtual assistant or personal help. This design ensured clarity and ease of navigation, tailored to meet the needs of residents with varying levels of tech comfort and accessibility requirements.

Initial Feedback
• "Voice Assistant" was confusing
• "Today's Activities" & "What's happening now" is too similar
Wireframe 1
Wireframe 2
Phase 04

Prototype & Test

Low, medium, and high-fidelity prototypes were created on Figma. User testing was done with residents using Figma's prototyping mode, and usability testing was conducted ensuring responsiveness and user interactivity.

Iteration 01

Medium Fidelity Prototype

First iteration of the medium fidelity design focusing on core functionality and layout.

Feedback
Calendar too difficult to read. Buttons as inputs are not registering due to excessive shaking.
Iteration 02

High Fidelity Prototype

Testing results showed users found the interface straightforward but requested drag-buttons and larger icons, also simplified navigation. Virtual assistant was also well received as an accessible feature for users with limited mobility. Improvements to schedule interface were well received.

Feedback
Two microphone icons are confusing. Scroll bar isn't understandable, needed to be more direct.
Final

Super High Fidelity Prototype

Feedback from the high fidelity prototype was incorporated into the updated design of the final prototype. The voice assistant was shown to the users. We presented our project to the judges, clients & sponsors, and received very positive feedback from the client.

Summary

Conclusion

In conclusion, the project at St. Joseph's Lifecare Centre successfully bridged the gap between resident needs and technological solutions through a thoughtful user-centered design approach.

By conducting comprehensive user research, synthesizing insights into personas, and translating those insights into practical wireframes, we developed a platform that enhances resident autonomy, community engagement, and overall well-being. The low-fidelity prototype provided a foundational step towards creating a user-friendly interface that supports daily activities and personalized assistance.

Ultimately, this project not only improved the quality of life for the residents but also demonstrated the power of design in creating meaningful, positive change in healthcare environments.